· Spawn different kind of enemys one by one.

· Can configure the enemies that will spawn (Example: Enemy_01: Smasher; Enemy_02: Flying; Enemy_03: Tank).

· Has a spawn area that spawns enemies in random points inside that area.

· Has a delay activation time.

· Activated by triggers or event on the level.

· Has a delay time between spawning each enemy.

· The enemy order can be configured (Example: Spawn 4 Enemy_01, then 1 Enemy_02, then 3 Enemy_01, then two Enemy_03)

· After spawning all the enemy it stops