Systems:

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  1. Zone 1: Snapping zone. This radius identifies targets that will be snapped be the player during aiming.
  2. Zone 2: Sticky targeting, this area triggers the effects of de-acceleration and reticle zoning to allow players to control aiming while in hip-fire and a aiming.
  3. Zone 3: Area for detection, this radius serves to anticipate behaviors the will happen within 1 and 2.

General Rules:

Aim assist be it Magnetism, Sticky Targeting or Aim snapping is reduced the closer the target is to the player.

When a player aims at a group of at least 3 enemies aim assist Stick targeting influence is reduced

Recoil effects take precedence over sticky targeting, but sticky targeting adjusts the return point of shooting to be closer to initial targets.

SNAPPING:

Snapping only happens when the player enters aiming. The behavior we are looking for is for the snapping to happen while the camera is zooming to create an illusion that the player aimed correctly.