Movement

The train will automatically move forward in a fixed path.

It can´t be controlled by the players.

The speed of the train will be lower than that of the player.

The train will levitate on top of the rail and will stop at certain scripted areas until it’s told to resume.

Designed to encourage reactivity and lack of control in the game.

Health

The train will have a health count.

In case this health drops to 0 due to enemy attacks the train will break, reaching either:

A fail state.

A scripted moment where players will be tasked to repair it.

The main objective of the players is keeping the train alive.

We aim for train death to be the most common fail state in the game to focus on scorting.

Size

The train size will be:

Height: 5,70 meters.

Width: 6,20 meters.

Lenght: 20 meters.

Players will need the double jump to climb or jump over the train.