A short and fast teleport in the direction the PLAYER(CCC) is looking.
It is mainly designed for mid-combat repositioning.
It will activate by pushing the designed command without needing to switch weapons.
When activated:
- The player will disappear
- The bullet will travel until it collides or a certain time passes
- The player will appear on the place where the bullet dies
- The camera will travel to the players position, with a lag to emphasizes the effect
When used:
- The ability will go into a cooldown
- The cooldown will start once the player blinkshot “after a non visual small cooldown” to avoid spamming
- The player can perform a blinkshot once while in the air.
- The cooldown will recover when the player blinkshots a blinkpoint.
- After hitting a BlinkPoint the player will be pushed up.
- The cooldown will recover when the player blinkshots a Volador - Oblap
- After hitting aVolador - Oblap, the player will be pushed back and up.
- It will create an area effect that on the position the player appears that push out the ENEMIES
- It will create an area effect that will cause the Volador - Oblap to fall.
- The area effect will be affected by the distance that the player has travel before appearing (bigger area and more push with more distance) and the angle of the shoot (bigger area and bigger push when the player shoots to the ground and less area and less push when the player shoots to the sky)
- The blinkshot will move a shorter distance depending on the angle, this is so the player doesn't jump too high and break the level.