· Has a delay activation time

· Can be activated and stopped by triggers or events on the level.

· Has 3 different intensitis (low intensity, hard intensity and spike intensity)

· Spawn distinct predefined enemy waves with different kind of enemies infinitely

· The waves can be predefined for each intensity (Low intensity wave 1, Low intensity wave 2, low intensity wave 3, Mid intensity wave 1, Mid intensity wave 2, then loop)

· There will be a certain different delay between each waves.

· They will have an activation point that will cause effects