Third Person Camera

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A third person camera will provide awareness of the player's surroundings, this will be needed as the enemies are going to appear in 360º.

Our aim is to encourage space control as well as providing knowledge of the train and the other player’s position.

The player will be positioned slightly to the left of the screen, with the weapon placed in the middle, taking into account and respecting the rule of thirds, leaving the entire right zone clear for gameplay**.**

Furthermore, the camera is slightly pulled back to increase the field of view and positioned in a way that the player always sees their feet. This is essential for platforming stages so that the player can constantly see where they are and where they are going to land.

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Screenshots with gameplay area marked and the rule of thirds

Rotation (Camera acceleration for controller)

Camera rotation causes the player to rotate with the camera to allow the player to shoot all the time.

The rotation will be reduced when aiming with mouse or controller.

The rotation will be reduced when shooting. If the player is aiming and shooting the reduction will add.

The rotation for the controller will have an acceleration to allow the player to turn around really fast increasing the frantic movement.

https://www.youtube.com/watch?v=fTe4QPORDG4