The height of the main character will be that of the standard unreal character (1,80 meters).
As for its diametrical measurement, it will be that of a slim-shaped person. Looking for a character that represents agility.
The player will have a health counter.
When this counter reaches zero, the player will be considered 'dead' and the respawn process will begin.
If both players are dead, the game is over.
The player's health is not automatically regenerated.
Health regeneration is planned to be related to the train, which will give the player a mechanical reason to defend it.
The player will lose health from:
Enemies’ projectiles and attacks.
Getting hit by the train.
Being hit by other players' shots.
Interacting with environmental elements.
However, they will not lose health due to fall damage.
It works like another health meter, but it must be completely emptied before HEALTH can begin to be lost.
Shield regenerates over time after a cooldown is completed after the last damage received. ****
A small drone, whose route will be scripted, will serve as a respawn point for the players if one of them dies.
If the player dies, they will have a simple minigame that allows them to respawn at the dron’s position.
The objective is to ensure that a player's death does not hinder their teammate, and to make it unlikely for both players to die simultaneously, making the death of the train the most common fail state.
Example: the respawn mechanic on It takes two in boss phases: