Elements consist of a system of skills interconnected with the shooting system.
These are a series of parameters that we use to modify the behavior of bullets emitted by the player when:
To achieve this, we will be using the GAS system.
Within the system called “elements”, there are four subcategories which structure a conceptual and thematic organization related to the values provided to the projectile.
The aim is for the relationship between behavior and theme to be easy to understand and logical.
Fire deals damage = values that influence the health of other actors in the world.
Fire burns = an added effect that values that negatively influence the actor can continue to be in effect for X time after impact with the player.
Number changes
Elements affect