Weapon Profiles
General Attributes of all weapons
All weapons must feel Unique yet be familiar with the other weapons Functioning in a similar fashion but with small changes that make them stand out
All weapons must hold to their identity fulfilling a role independently and in cohesion with other guns
NO WEAPON should stand above the rest (this should be proven by numbers not by individuals)
NO WEAPON should be able to solve the game by itself
ALL WEAPONS should be fun
Player must feel that they can miss shots and that shooting from any position (Standing, running, jumping) will have positive results
Weapon Behavior can“t come at the cost of player mobility
Player feel - Weapon must feel impactful and have a sense of strength without making the player feel like they can play the game alone
Players should feel they are holding a rifle or a similar weapon
This weapon will be focused more on hitting enemies directly and triggering grounds set by other weapons