The player will be able to jump.
This jump will be short, and the player won’t have much mid-air control
It will work just as a repositioning tool.
This jump will also be used to surpass small obstacles.
To make the player jump high but not too long we will apply air friction reducing the velocity when the player is in the air. It will reduce more on X and Y, and a little bit also on Z.
We will also increase the player gravity to make player jump higher but to be less time on air, making the player to go also less further but much higher.
The player will have the ability to perform a vertical boost.
The main purpose of this mechanic is to give the player ****the ability to jump over the train to quickly traverse from one side to the other.
Aside from this, this ability will be required to traverse certain terrain obstacles and platforms.
One Jump: 2 meters.
Double Jump: 6 meters.