Implementation/Climbing


Movement

Middle/fast speed.

Slower than the player moving forward but faster than the player moving backward.

Size

1/3 of the player.

IA

FLOWCHART IA

IA_Smasher.drawio.png

Will look for player first, if it cant chase player it will go for train

Smasher will not chase player if

Player is dead

Enemy chase quota is full (Players have a maximum amount of enemies that can chase them at one time)

Player is out of range

The number of enemies chasing the player is limited.