Implementation/Climbing
Middle/fast speed.
Slower than the player moving forward but faster than the player moving backward.
1/3 of the player.
FLOWCHART IA
Will look for player first, if it cant chase player it will go for train
Smasher will not chase player if
Player is dead
Enemy chase quota is full (Players have a maximum amount of enemies that can chase them at one time)
Player is out of range
The number of enemies chasing the player is limited.